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针对高速机动目标的逆轨协同围捕方法

李沛璘, 郭杰*(), 王浩凝, 刘友新, 万泱泱, 唐胜景   

  1. (北京理工大学 空天科学与技术学院,北京 100081)
  • 收稿日期:2024-10-21 修回日期:2025-07-06

Cooperative Encirclement Interception Method against Highly Maneuvering Target in Head-on Engagement

LI Peilin, GUO Jie*(), WANG Haoning, LIU Youxin, WAN Yangyang, TANG Shengjing   

  1. (School of Aerospace Engineering, Beijing Institute of Technology, Beijing 100081, China)
  • Received:2024-10-21 Revised:2025-07-06

摘要: 针对三维场景下临近空间高速机动目标的协同拦截问题,提出一种基于虚拟目标点的逆轨协同围捕方法。通过分析目标的机动范围,结合拦截弹导引特性,推导弹群理想攻击时间的计算方法,将高速机动目标的围捕问题转化为特定时间与特定角度命中空间固定平面上某一点的问题。基于理想攻击时间与攻击角度,在空间中选取虚拟目标点进行引导,使拦截弹的命中角度符合逆轨拦截条件,从而降低对拦截弹速度的需求。通过数值仿真,对典型的C型和S型两种机动目标进行拦截试验。仿真结果表明,所提方法能够成功拦截不同机动大小的C型和S型机动目标,且弹群最小脱靶量小于3m,命中角度能够满足逆轨拦截要求,具备较好的适应性。

关键词: 临近空间目标, 协同围捕, 逆轨拦截, 虚拟目标点, 机动目标

Abstract: A cooperative encirclement interception method based on virtual aiming points is proposed for intercepting high-speed maneuvering targets in near-space within three-dimensional scenarios. By analyzing the maneuvering envelope of the target and considering the guidance characteristics of the interceptors, a calculation method for the ideal interception time of interceptor groups is derived. Thus, the problem of intercepting highly maneuvering targets is transformed into hitting a specific point on a fixed spatial plane at a predetermined time and angle. Based on this ideal interception time and impact angle, virtual aiming points are selected in space to guide the interceptors, ensuring that the impact angles meet the head-on interception conditions, thereby reducing interceptor velocity requirements. Numerical simulations were conducted against two typical maneuvering targets exhibiting C-type and S-type maneuvers. The results demonstrate that the proposed method successfully intercepts targets performing different intensities of C-type and S-type maneuvers, achieves a minimum group miss distance of less than 3 meters, satisfies the head-on interception angle requirements, and exhibits good adaptability.

Key words: near space target, cooperative encirclement interception, head on interception, virtual aiming point, maneuvering target

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